Shaping Nebo

Making Nebo - main source of inspiration:

Wizard of Wor, Another World, Don't Look Back and the first Metroid.

This is the embryonic stage of N E B O, coding the engine and some enemy Ai.
Spending a lot of time building the weird maze navigation (as seen in Wizard of Wor). 
About the art style, I wasn't sure which direction to take, so I just used some simple placeholders.

early concept art, 2016

Nebo 2016 prototipe
Nebo 2016 prototype


nebo.swf Play in browser
May 01, 2018

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